Hands-on Workshops

* All workshops are a 60 minute minimum but can extend to 120 minutes.

Keynotes

The Power of Failure

Failing forward can be a powerful learning experience for students and adults.  Learning through a productive struggle and persevering is an important disposition to develop.  How might we develop these opportunities in our schools?  What structures, programs, or environments can create these experiences? What does this look like in your school or organization?


STEAM Maker Learning

There is a shift happening in education right now.  STEAM and Maker Education have collided, creating amazing opportunities for young people.  The content knowledge built in STEAM subjects comes to life with hands-on making.  Let's talk about the ways that play, persistence, people, and programs are building powerful learning in schools.


Innovation Literacy

"STEAM and Making have obvious connections in math, science, and technology classrooms, but I don't teach any of those!"  We are all teachers of reading (or should be).  We read stories aloud to our students and engage with text everyday.  This workshop takes an innovative approach to literacy instruction by connecting STEAM and Making practices to relevant children's literature, poetry, and other texts.


Start Making!

Thinking of starting a new makerspace?  Want to incorporate making in your classroom/school but don't know how?  This foundational workshop is for anyone just getting started with STEAM or Making. (This workshop is recommended as a 90-minute minimum.)


Maker Tech

This workshops is for those who have embraced the STEAM Maker mindset and are looking to add some Maker Tech tools to their repertoire.  Explore with hands-on tech tools, robotics, and STEAM Maker games in a collaborative way.


STEAM Maker Leadership

School and district leaders interested in starting a makerspace or bringing STEAM programs to your school, then this is the workshop for your.  We'll provide a foundation of knowledge in STEAM and Making while incorporating hands-on activities and tips for innovative leaders looking to bring about change.

STEAM-Makers.com

Powerful learning occurs at the intersection between steam and making

*Keynote speeches are 40-60 minutes and can be customized to your organization.